GAME 2304 Level Design II CIP Code: 10.0304
Credit Hours: 3 Lecture Hours: 2 Lab Hours: 2 External Hours: 0
Contact Hour Total: 64
Intermediate approach to the tools and concepts used to develop levels of games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.
Prerequisite(s): GAME 1304 is a prerequisite for GAME 2304.
Corequisite(s): There are no corequisite courses.
Co-enrolled: There are no co-enrolled courses. Notes: Texas is the #2 ranking state in the employment of game development personnel. There are 266 game companies in Texas, according to the Entertainment Software Association. A list of Texas Game Development company websites is available at GameDevMap.com.
The blend of gaming, technology, arts, film, music, and living cost makes Texas one of our nation’s most attractive game production areas. Typical Job Titles Game Designer, Level Designer, Game Scripter/Programmer, Game Tester, or Game Producer. These are not the only occupations possible in this area of study.
Texas hosts some of the largest conferences, festivals, and gatherings opportunities for game developers. Such as SX SW: Game Expo (South-by-South West), Classic Game Fest, and IDGA. Developers showcase the current games and trends, share knowledge, participate in workshops, and network for new job opportunities in the industry,
Best Jobs in America (2015) - CNN Money
Entertainment Software Association (ESA) www.theesa.com
Regional Labor Market Information
Video Game Designers: New workers generally start around $48,227. The average pay for Video Game Designers is $86,243 per year, while highly experienced workers can earn as much as $114,614.
Career and labor market research tools:
Bureau of Labor Statistics: http://www.bls.gov/ooh/
O*NET: https://www.onetonline.org/ Texas Higher Education Coordinating Board Workforce Education Course Manual (WECM) course
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