Contact Hour Total:64 Intermediate approach to the tools and concepts used to develop levels of games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. This course is offered only in Fall semesters.
Prerequisite(s): GAME 1304 is a prerequisite for GAME 2304.